Anarch Errata

On Boons
Boons can be combined for upgrade or broken into multiple to be downgraded, but only if the debtor and creditor both agree without duress.

Backgrounds
Generation is limited to three dots at most; please consult with the STs if you wish to play a Pretender Elder as there are additional requirements and conversations needed.

Coteries and Havens
All Coteries, at 3+ members gain a FREE dot of Haven, which can be added to a group’s combined Haven background- to a maximum of 5. Coteries with 5+ members ALSO receive 5 STOCK location traits (See stock locations section) as part of their combined Haven.

Merits and Flaws
Childlike This Flaw is not available in our game. Instead we are implementing the flaw from Changeling: The Dreaming:
 * Physically Compromised (5-point flaw)
 * You suffer from one or more permanent injuries that make physical function difficult. Characters with this flaw have a Physical attribute maximum of 5, rather than 10. You can go above this limit only as your Generation background allows.

In looking over the generation rules and what they imply about age, we have decided to implement some altered rules to help with representing the advantages and obligations of age as well as providing incentive for players to pick ancillae and neonate characters over elders. The clan rarity cost breaks are to represent that younger vampires are not as rigid in their adherence to sect loyalty or clan control, while the boons for Ancillae and Elders are meant to give the characters the ability to call on others as resources the Ancillae/Elder would reasonable have as an older character, but we put everyone at the same XP.

If a bloodline is in, that bloodline is considered the base clan for the sect and does not cost bloodline merit points - instead playing the base clan costs the equivalent bloodline merit points. This is RAW but has born pointing out again from confusion.

Neonate Rarity
Common: Assamite, Brujah, Cappadocian (Samedi), Caitiff, Daughters of Cacophony, Followers of Set, Gangrel, Giovanni, Lasombra, Malkavian, Nosferatu, Ravnos, Toreador, Ventrue

Uncommon: Gargoyles, Salubri, Tremere

Rare: Tzimisce

Ancillae Rarirty
Common: Brujah, Caitiff, Daughters of Cacophony, Followers of Set, Gangrel, Lasombra, Malkavian, Nosferatu, Ravnos, Toreador, Ventrue

Uncommon: Assamite, Cappadocian (Samedi), Giovanni, Salubri, Tremere

Rare: Tzimisce, Gargoyles

Ancillae have engaged in the boon economy for decades; for those of the 9/10th generation still have sires that are embedded in the economy and that's snagged them in obligations and advantages as well. They begin play with owing and being owed 3 minor boons and 1 major with the major NPCs of their sect. The STs will help you with this, assigning them randomly or working with you during character creation on stories of the boons.

Pretender Elder Rarity
Common: Brujah, Caitiff, Followers of Set, Gangrel, Malkavian, Nosferatu, Toreador

Uncommon: Daughters of Cacophony, Giovanni, Lasombra, Ravnos, Ventrue

Rare: Assamite, Salubri, Cappadocian (Samedi), Tremere

Elders have engaged in the boon economy for centuries; for newer 8th gen embraces, they still have a potent sire that has entangled them in their web of obligations and advantages. They begin play with owing and being owed 1 blood boon and 3 major boons to the NPCs of your sect. The STs will help you with this, assigning them randomly or working with you during character creation on stories of the boons.

Other Errata
Independent/Unaligned, not allowed.

Feeding
If you’ve spent a downtime action on feeding since the last downtime cycle was returned or had sufficient Herd, each day your blood pool resets to full minus one. If you haven’t spent a downtime action or used Herd, you’re at half minus 1.

Status
Any status that lasts “two games or a month” lasts a week; each additional game/two weeks adds a week. While we've referenced the page number of the status, if it's listed here there is likely deviation from RAW. Go by what's listed here.

Abiding Status pg. 311 Abiding status traits are usually earned by holding a position within a sect. So long as a vampire continues to hold that position, abiding status refreshes at 5 AM EST each day - any left-over scenes from previous days still count as the date they occurred on in-game. New position awards go into effect immediately, not next game session.

Innate Status pg. 312 Innate status is similar to abiding status, but rather than being granted by a position, it is a part of some intrinsic quality possessed by a vampire, usually a merit or a flaw. So long as your character has the intrinsic quality, this status refreshes at 5 AM EST each day - any left-over scenes from previous days still count as the date they occurred on in-game. Some innate status traits, such as those granted by flaws, are detrimental to the character.

Negative Status pg. 313 You may only receive negative status once from a source for any particular incident. A higher ranked person may swap out the negative status once, but that status will have a firm “start” date of when the first status was assigned.

Victorious pg. 316 Spent: You can expend Victorious when you expend any other status to immediately regain the spent trait. Alternately, you can expend the Victorious status to remove Warned from yourself or another character that you share a social tie to (clan, coterie, same chain of command in court).

Warned pg. 316 Warned may be countered by expending Loyal for yourself or Victorious for yourself or another that you share a social tie to (clan, coterie/gang/pack, sect officer/assistant chain of command within one step).

Disgraced pg. 317 Disgraced can be countered by expending any combination or duplication of two traits from the following list: Courteous Courageous Honorable Loyal Triumphant Victorious

Anarch Specific Status
Hardcore pg. 482 Hardcore can be spent to cancel Marked for yourself.

Veteran pg. 483 Veteran provides a passive ban on being given the Cherry negative status. Veteran can be spent to cancel Marked for yourself or a member of your gang. It can also be spent to counter Loser for yourself.

Cherry pg. 483 Once applied to a character, this negative status lasts for three weeks. It cannot be removed by expending other status. Assigning Cherry out of spite to someone that clearly isn’t new or naive can reflexively open the assigning Anarch to an application of the same status for abusing status like a Cammie.

Marked pg. 483 Hardcore can be spent to cancel Marked for yourself, while Veteran can be spent to cancel Marked for yourself or a member of your gang.

Loser pg. 483 This status lasts one week. Veteran can be spent to cancel the status for yourself, while Preacher may be spent to cancel it for a person you are actively mentoring in Libertas and the Movement. You may take them on when Loser is assigned, but their reputation and yours are now intertwined - you’ve vouched you can teach them better.