Werewolf Errata

Outside Links
You can find the official Forms errata document here. The BNS official errata for Werewolf can be found here.

Rarity Adjustment Errata

 * Bastet
 * Pumonca 2 (Down from 4)
 * Qualmi 2 (Down from 4)
 * Balam 2 (Down from 4)
 * Corax 0 (Down from 2)
 * Garou
 * Red Talons 2 (Up from 0)
 * Silent Striders 2 (Up from 0)
 * Ratkin 0 (Down from 2)
 * Rokea
 * Local Species: Hammer Heads, Bull Sharks, Blacktip Reef Sharks and Tiger Sharks are Rarity 2. (Down from 4)
 * Other Species: of sharks remain at 4, Great White, Thresher etc.

Merits and Flaws
Wyld Affinity Merit The portion wherein it states: “reduces the time it takes you to enter the Umbra by half; round down, to a minimum of one turn,” does not apply to the listed below.
 * Wyrm Affinity areas. These areas are areas wherein Wyrm Taint is High, above 1 point, Vampire Havens or a Hive for example. Which cannot be crossed normally.
 * Weaver Affinity areas. These areas are areas wherein Weaver Affinity is High, as in downtown city, inside an office building.

Natural Channel

This Merit is the exception to the rule above allowing you to travel across Weaver or Wyld affinity in a minimum of 1 turn. Wyrm Affinity Areas can still be crossed using this Merit, which is the Exception to the rule that you cannot cross over.

Rugged

This grants one health to each category; healthy, injured, and incapacitated. This can be displayed as height, weight, or the ability to absorb blows due to training.

Monstrous

Something about you is markedly visibly and cannot be hidden without supernatural aid. You could be incredibly big, bulky, and scarred up. You could have Horns (Rams, Elk Antlers). You could have protruding teeth like that of a sabercat in your lupus, hispo, crinos, and glabro form but have a severe pair of noticeable teeth even in homid form that people find absolutely disturbing. If you go with horns, Rams, Elk, Deer, Unicorn, they do appear in every form if this is your Metis flaw. There is no hiding them without the use of Coyote’s Mantle. You may also decide just how big they are, just try to consider some amount of realism to how big your character is, 80 pounds of horns would not be comfortable to walk around with, and would impose a number of problems on you trying to move through dense brush or inside buildings, depending on the type.

Awkward Mobility

This reduces your speed by one step. This can be displayed by a limp, either caused by hip, knee, or a foot. Or by being incredibly short. All characters are assumed to be average height without one of these above. Average height is between 5 feet and 6 and a half feet tall.
 * Garou Crinos form is 9 feet tall.
 * Gurahl Crinos form is average 12 feet tall.
 * Depending on Breed of Bear, between 10 and 16
 * Black Bear 10, Polar Bear 16.
 * Ratkin Crinos 7 feet tall
 * Rokea Crinos form is 10 feet tall.
 * Most other Fera range from 8 feet tall to 9 feet tall.

Gifts
Can I use the gift Razor Claws for the fast bonus to my initiative with my weapon?
 * No, Razor Claws is for unarmed, brawl attacks that use your claws.

Rokea Gifts: The Bends and Steel Trap
 * Using the Bends on a Target successfully eliminates their Simple Action.
 * Using the Grapple Maneuver, regardless of Source still removes the Standard Action, however this action can still be sacrificed for an attempt to escape the grapple in cases where the Bends has been used on a target.
 * This is an exception to the rule where you can lose your simple and standard action. Another example of this is Vicissitude 3 BoneCraft where in you spend 5 (or 3 if focused) rounds holding an opponent to remove their Simple and/or standard action.

Ananasi and the Economy of blood.
Ananasi can only speed three blood per round, however on Rage Rounds this is limited to half your rank, rounded up.
 * This means at Cliath and Fostern you can spend one blood in rage rounds.
 * At Adren and Athro you can spend two.
 * At Elder you can spend the normal three.
 * The Damage type refers to Normal or Aggravated damage, rather than the attack type in the Economy of Blood. - Clarification.

Kinfolk
Kinfolk are part of all breeds and tribes. They are essential for Garou and Fera to deal with humans for long periods of time. They are family, they are your mothers, fathers, sisters, brothers, cousins, and children. They are part of the family unit.

All NPC kinfolk have free will, if abused in any way they will leave at Storyteller discretion. These are living people with hopes and dreams all their own, many did not ask for this life and some kinfolk do walk away from it and start lives outside their tribe or breed. This creates lost kinfolk who do not know their origins sometimes those lost kin return to their tribe (or a tribe that adopts them) or their breed.

Kinfolk are not breeding stock. They are not cattle to be used in such a fashion. While the Books in old cannon and even current cannon often write them in such a manner these are your People. They hold the future of Garou and Fera. The same for the Beast Born kinfolk. RP that mistreats them in any manner that is Sexual is not allowed; this is a Banned Subject regardless of server, and will incur immediate ban.


 * Errata to the Game: Kinfolk may contribute to the Territory Background, as a shared background with the pack that accepts them.

Harano and You
Some people enjoy playing a character who is slowly slipping off the deep end of Insanity, into Depression, and even potentially suicide. This however is a hard line limit in our Game, we do not make use of Suicide in our Chronicle. As such we staff have decided to place limitations on the Mechanic of Harano.

Fifth Stage: Your spirit has completely dissociated from your body. You have no joy, nor anger—only the comfort of nothingness. You are unable to take any action, even feeding yourself, unless forced by another.
 * This last line: You are unable to take any action even feeding yourself is eliminated in exchange for the following:
 * You are unable to take any action beyond feeding yourself, including drinking water.

Wyrm Taint and You
The Wyrm wants you to betray your allies, Betray Gaia, the closer you slip towards Wyrm Taint 5 the stronger the pull to give in becomes. You can balance this with your actions as a player, your character can stand upon a knife's edge of loyalty to Gaia and the Wyrm, but you are going to be tempted and the Wyrm truly wants you to help it end the suffering.
 * Wyrm Taint 4 and Beyond is a Choice. This means you have to Choose to go to Stage 4, then again to Stage 5, then One more time to become Wyrm Affinity and truly corrupt; and the story you work out with the Staff to resolve this.