Werewolf Renown Quick Reference

Important Reminders for Renown
Renown traits to give out from Abiding renown refresh on the first of each calendar month. You must declare in your first scene each server day (starts at 5 AM EST) the Abiding you are using for the day, otherwise it is assumed to be the same as your last declaration or what is on your sheet. Scenes that overlap server days are always considered to be the server day the scene started unless specifically timestamped a different day at the start. Abiding Renown is not yet accessible.

Respect for Renown
Kinfolk, Fera, and Garou all innately respect—and thus are automatically affected by—the expenditure of Renown traits, even if they hate their enemies and lack any respect for them. Other creatures, even Black Spiral Dancers, can’t possess or spend Renown.

Detailed information about Renown starts on page 417.

Renown Types
There are 3 kinds of Renown: Wisdom, Glory, Honor There are 3 categories of Renown: Fleeting (Earnable), Innate (Rank), Abiding (Position)

Fleeting and Innate Renown
Fleeting renown is a one-and-done social item. Innate, connected to your rank, refreshes every morning at 5am EST.

Fleeting Cap: 5 Innate Cap: Based on Rank (1-5)

Spending Renown
There are a few ways in which Renown can be spent besides the examples mentioned in the listing of the Renown above. All below Examples require the Expenditure of Fleeting Renown. Challenges for Positions (Such as Sept Leader) (P.427) Gamecraft (p.429) Duels (p.431) Staredowns (one on one social posturing) (p.427) Rank (p.412)

Ranking Up
A Garou or Fera wishing to rank up, must spend the corresponding Fleeting Renown in order to challenge for their next rank. Regardless of Rank, only 3 fleeting is needed for each rank advancement. (p.412)

Abiding Renown
Abiding Renown is connected to Sept Positions, that refreshes on the first day of the calendar month.

Abiding Cap: Based on Rank (2-5)

Countering Expended Renown
When Renown is used in certain social situations, such as Wisdom: Auspicial Purview, and another Character who wishes to go against and/or speak against it, they too must spend a Wisdom Renown (Fleeting, Innate or Abiding) or spend a point of Willpower to do so. If she is unwilling to or cannot spend either, they must immediately follow your instructions or withdraw from the situation. The only way for Kinfolk to counter Renown Spends, is through expending a Willpower Point. You cannot counter Moinkers when they are assigned to you.

Monikers
There are two types of Monikers: Greater (p.424) and Lesser (p.424) Monikers assign or remove Fleeting Renown, which is kept or lost well after the Moniker has expired unless it is a Great Moniker, in which its effects are permanent.