Camarilla Errata

On Boons
Boons can be combined for upgrade or broken into multiple to be downgraded, but only if the debtor and creditor both agree without duress.

Merits and Flaws
Architect of the Camarilla

The Architect of the Camarilla Merit is not in play.

Childlike

This Flaw is not available in our game. Instead we are implementing the flaw from Changeling: The Dreaming: Physically Compromised (5-point flaw) You suffer from one or more permanent injuries that make physical function difficult. Characters with this flaw have a Physical attribute maximum of 5, rather than 10. You can go above this limit only as your Generation background allows.

Emissary

The Emissary Merit is not in play at the moment. If you're playing in the Camarilla game, play a full member of the Camarilla.

Rarity
In looking over the Generation rules and what they imply about age, we have decided to implement some altered rules to help with representing the advantages and obligations of age as well as providing incentive for players to pick ancillae and neonate characters over elders. The clan rarity cost breaks are to represent that younger vampires are not as rigid in their adherence to sect loyalty or clan control, while the boons for Ancillae and Elders are meant to give the characters the ability to call on others as resources the Ancillae/Elder would reasonable have as an older character, but we put everyone at the same XP.

If a bloodline is in, that bloodline is considered the base clan for the sect and does not cost bloodline merit points - instead playing the base clan costs the equivalent bloodline merit points. This is RAW but has born pointing out again from confusion.

Currently Capped Clans/Generation
Elders

Neonate
Common: Banu Haqim, Brujah, Caitiff, Cappadocians (Samedi), Daughters of Cacophony, Followers of Set, Gangrel, Giovanni, Lasombra, Malkavian, Nosferatu, Ravnos, Toreador, Tzimisce (Carpathian), Tremere, Ventrue

Uncommon: Gargoyles

Rare: Cappadocian, Salubri, Tzimisce

Ancillae
Common: Banu Haqim (Vizier), Brujah, Cappadocians (Samedi), Daughters of Cacophony, Followers of Set, Gangrel, Giovanni, Malkavian, Nosferatu, Ravnos, Toreador, Tremere, Ventrue

Uncommon: Caitiff, Gargoyles, Lasombra, Tzimisce (Carpathian)

Rare: Banu Haqim, Salubri, Tzimisce

Ancillae have engaged in the boon economy for decades; for those of the 9/10th generation still have sires that are embedded in the economy and that's snagged them in obligations and advantages as well. They begin play with owing and being owed 3 minor boons and 1 major with the major NPCs of their sect. The STs will help you with this, assigning them randomly or working with you during character creation on stories of the boons.

Pretender Elders
Common: Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue

Uncommon: Banu Haqim (Vizier), Giovanni, Followers of Set, Ravnos

Rare: Cappadocians (Samedi), Daughters of Cacophony, Gargoyles, Lasombra, Salubri, Tzimisce (Carpathian).

Elders have engaged in the boon economy for centuries; for newer 8th gen embraces, they still have a potent sire that has entangled them in their web of obligations and advantages. They begin play with owing and being owed 1 blood boon and 3 major boons to the NPCs of your sect. The STs will help you with this, assigning them randomly or working with you during character creation on stories of the boons.

Feeding
If you’ve spent a downtime action on feeding since the last downtime cycle was returned or had sufficient Herd, each day your blood pool resets to full minus one. If you haven’t spent a downtime action or used Herd, you’re at half minus 1.

Backgrounds
Generation is limited to three dots at most; please consult with the STs if you wish to play a Pretender Elder as there are additional requirements and conversations needed.

Status
Any status that lasts “two games or a month” lasts a week; each additional game/two weeks adds a week.

Abiding Status pg. 311

Abiding status traits are usually earned by holding a position within a sect. So long as a vampire continues to hold that position, abiding status refreshes at 5 AM EST each day - any left-over scenes from previous days still count as the date they occurred on in-game. New position awards go into effect immediately, not next game session.

Innate Status pg. 312

Innate status is similar to abiding status, but rather than being granted by a position, it is a part of some intrinsic quality possessed by a vampire, usually a merit or a flaw. So long as your character has the intrinsic quality, this status refreshes at 5 AM EST each day - any left-over scenes from previous days still count as the date they occurred on in-game. Some innate status traits, such as those granted by flaws, are detrimental to the character.

Negative Status pg. 313

You may only receive negative status once from a source for any particular incident. A higher ranked person may swap out the negative status once, but that status will have a firm “start” date of when the first status was assigned.

Victorious pg. 316

Spent: You can expend Victorious when you expend any other status to immediately regain the spent trait. Alternately, you can expend the Victorious status to remove Warned from yourself or another character that you share a social tie to (clan, coterie, same chain of command in court).

Warned pg. 316

Warned may be countered by expending Loyal for yourself or Victorious for yourself or another that you share a social tie to (clan, coterie/gang/pack, sect officer/assistant chain of command within one step).

Disgraced pg. 317

Disgraced can be countered by expending any combination or duplication of two traits from the following list: Courteous Courageous Honorable Loyal Triumphant Victorious

Camarilla Specific Status
Gallant pg. 402

Passive: While someone possesses Gallant, they cannot be assigned Vulgar. They may be assigned other negative status, though.

Vulgar pg. 403

Any status that can be expended to cancel Warned maybe be expended to cancel Vulgar.